Monday, October 16, 2023

I know a guy (Downtime rule & contacts)

Relationship Rules

Relationships of NPC’s with the party can be characterized by the relationship level system. The system defines how a character will help or hinder the party. When attempting to persuade, barter or otherwise negotiate with the NPC the characters roll a number of dice modified by their relationship level with them.

These relationships also apply to Factions the larger groups that interact with characters.

Level

Name

Effect

-3

Rival

Will actively seek out the party to obstruct them

-2

Enemy

Will obstruct the party if they come across them, even it it inconveniences them

-1

Opponent

Will deny the party help unless they have a strong motivation, will obstruct the party if it requires little effort.

0

Neutral

Will not help or hinder the party without reason

+1

Acquaintance

Will help the party in easy ways unless they have a reason not to

+2

Friend

Will help the party unless it heavily disadvantages them

+3

Ally

Will actively help the party in whatever way they reasonably can

Downtime: Carouse

When you Carouse, you spend your money making friends and earning favors. You may get drunk at the bar, buying everyone drinks, getting into trouble and helping others get out of trouble, or you may find invite the local librarians out for a nice dinner for some enlightening conversation. Maybe you even go and do some gardening with the local druids. Either way you meet new people and earn Favors.

To Carouse you:
- Describe how you're getting to know new people
- Decide on what skill is most relevant for what you are doing
- Roll your skill check, adding a +1 bonus for each coin you spend

If your result is a:
  • Full Success, you earn 2 Favors from the people you met.
  • Partial Success, you earn 1 Favor 
  • Failure, you earn 1 Favor but a Complication Arises.
Using Favors
Favor's earned by carousing can be spend in two ways:
I know a guy. When the party needs a contact for some service like selling rare goods, purchasing ingredients, or discreet information, you Know a Guy who can help, gaining a +1 to your relationship with them for your first meeting.
Call in a Favor. When the party needs a help quickly or without being able to pay the normal price they can call in a favor from a character they already know. Characters being called on for a favor will help as if they are 1 relationship level higher than they are. This can be pushed to 2 higher at the cost of a -1 to the relationship after as they feel the party has forced their hand.

Complications: 
  1. Your Favor is in trouble, such as debt or imprisonment, and needs some help before they are able to help with anything.
  2. You manage to make an enemy with a character, a faction or character you have a neutral relationship with will become an opponent until you appease them.
  3. You attract attention from the law, you must either pay a coin in fines or hide until they forget your face.
  4. You are blacklisted from your venue, you'll have to find a new location before you can carouse in that manner again.
  5. You owe someone else a favor, which they will call in before you can use the favor you earnt.
  6. You've managed to catch a disease, curse or ailment that while benign now, will get worse each downtime until you find a cure.


No comments:

Post a Comment

Moving Day

 This blog is moving to Bear ʕ•ᴥ•ʔ  it can now be found at https://nkom.bearblog.dev/blog/