Relationship Rules
Relationships of NPC’s with the party can be characterized by the relationship level system. The system defines how a character will help or hinder the party. When attempting to persuade, barter or otherwise negotiate with the NPC the characters roll a number of dice modified by their relationship level with them.
These relationships also apply to Factions the larger groups that interact with characters.
Level | Name | Effect |
---|---|---|
-3 | Rival | Will actively seek out the party to obstruct them |
-2 | Enemy | Will obstruct the party if they come across them, even it it inconveniences them |
-1 | Opponent | Will deny the party help unless they have a strong motivation, will obstruct the party if it requires little effort. |
0 | Neutral | Will not help or hinder the party without reason |
+1 | Acquaintance | Will help the party in easy ways unless they have a reason not to |
+2 | Friend | Will help the party unless it heavily disadvantages them |
+3 | Ally | Will actively help the party in whatever way they reasonably can |
Downtime: Carouse
- Full Success, you earn 2 Favors from the people you met.
- Partial Success, you earn 1 Favor
- Failure, you earn 1 Favor but a Complication Arises.
- Your Favor is in trouble, such as debt or imprisonment, and needs some help before they are able to help with anything.
- You manage to make an enemy with a character, a faction or character you have a neutral relationship with will become an opponent until you appease them.
- You attract attention from the law, you must either pay a coin in fines or hide until they forget your face.
- You are blacklisted from your venue, you'll have to find a new location before you can carouse in that manner again.
- You owe someone else a favor, which they will call in before you can use the favor you earnt.
- You've managed to catch a disease, curse or ailment that while benign now, will get worse each downtime until you find a cure.
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